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Sonic Riders: An American Preview
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The latest adventure for Sonic and his companions comes in the form of Sonic Riders and it arrived on the shores of America last week. Here, The Mobian looks at what Shadic has had to say on it, prior to the European release:

Arch: What're your first impressions of Sonic Riders, Shadic?
 
Shadic: It's not a game you can pick up and play, the controls will take awhile to adjust to. The levels seem pretty short, even if there are 3 laps. I hoping there's plenty of unlockable levels, but the levels are fairly interesting. It seems that this game might get a bit frustrating as there are some random "pop ups" that just hit you in the middle of a race.
 
Arch: So it's more frustrating than anything? I thought it was meant to be fun.
 
Shadic: It can be fun, but it can also be very very frustrating. Don't expect SSX, this is nothing like SSX...It's more like Snowboard Kids on crack. Not to say that it's terrible, but there's a lotof things that make you think "Why would Sonic Team do that!?" I don't know if the game will get funner as I progress in storymode, but as now (5th or so race) it's damn frustrating.
 
Arch: How does the Boost system fare up and how difficult are some of the races?
 
Shadic: The boost system, IMO, seems pretty crappy. Basically you have your "air tank" which increases as you do tricks and get capsules, by using boost or attacks the airtank goes down until you're left running. What I dislike about it is that air tank goes down consistently, even if you don't use boost (which is fairly unusual since without common boost, you're definitely going to lose). The A.I is already annoyingly difficult, there's also a lotof "WTF!?' moments when you realize that they miraculously get in front of you.
 
Arch: How does Sonic Riders rate against similar 'racers', such as Mario Kart, SSX or even SEGA's own F-Zero GX?
 
Shadic: It fails at it's genre...a party racer should be a game you can pick up and play, there's no way in hell a new player would last 4 seconds in most of the levels in these games, not to mention the controls.
 
Arch: How does Riders compare to Sonic's last racing game, Sonic R?
 
Shadic: I don't know if I like it better than R, but then again i'm comparing it to R as how I saw it when It came out.. rather than how I feel about it now. R obviously hasn't aged that well. But at least it wasn't unneedingly frustrating, there's moments that you just go "WHAT THE HELL?!" Like I was trying to get golds in the grand prix, and I was doing fine until I hit a robot in the middle of the road on the last lap, that one bumped turned me around and led me into the corner, It took me 15 seconds to switch myself around, by that time I went from 1st to 6th.
 
Arch: Is there anything special Riders has to offer later in the game?
 
Shadic: There's a lot of cool unlockables in the games that bring back memories from Sega's history.
 
Arch: What's your general overview on Sonic Riders, then?
 
Shadic: Riders steadily gets more fun as you adjust to the controls. It's still nothing amazing or ground breaking, but it's kind of fun. Overall i'd give the game a score of 7.5/10.


 
- Curious fans of Sonic Riders have managed to find out who the final few unlockable characters are. They come in the form of Ulala (from Space Channel 5), AiAi (from Super Monkey Ball) and the infamous NiGHTS. Official art is present:
 
 
Also, (very blurry) images of the boarders in action can be seen:
 

Also, Omochao has officially been declared as the commentator on Sonic Riders, Good news for Rebecca Gunn - Omochao fanatic, bad news for haters of the metallic monstrosity. Apparantly we don't see much of him, so The Mobian is not sure whether Omochao gets to wear a giant foam finger, a la baseball. We think not, however.

The above interview with Shadic did not occur, but his answers are totally taken from his opinions in the 'Sonic Riders' thread of Sonic the Comic Online. Despite the interview being staged, Shadic has really played Sonic Riders and he is indeed Amercan.

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